Section 8: HOLODECKS
8.0 GENERALITIES
Holodecks (hereinafter HDs) are less relevant to my theme, being
an added rather than inherent flaw in Star Trek Universe
plausibility, but I like lambasting them anyhow. Now, given
highly advanced forcefields, holography and continuous use of
imperceptible transporters, controlled by a super-AI, I'll swallow
the HDs as a feasible technology. The obvious spin-off
applications are, as always, what make it preposterous. HDs
are too close to omnipotence, which (like Utopia - see
9.4) makes for low-quality plots.
Objects created by the HD are supposedly made of pseudomatter,
which evaporates when removed from the holofield. Pseudomatter
is real enough to eat; real enough to fool Geordie's vizor; to reflect
Krieger waves ("A Matter of Perspective",
STTNG3); to feel wet; to kill you; even to step out through
the doors ("The Big Goodbye", STTNG1)... but it's
not "really" real. Yet we know that orthodox
Star Trek replicators could build a visually convincing
"puppet" from spam! Add holograms for detail, move
it with forcefields and transporters; if it runs away, it drops
dead. So who needs the extra quasiscience involved in the idea
of pseudomatter?
- Porn - the obvious use for the HD, though I would
expect standard HD etiquette to involve (A) conventions and/or
restrictions on the simulation of real people, (B) security codes
so nobody else who sneaks in can sabotage your program, and (C) a
Vacant/Engaged sign.
- Horror - program it with the collected works of
Cronenberg, Lovecraft and Giger, then let it improvise.
Whatever you do, though, don't go in.
- Mindwarp - try the collected works of Sheckley,
Watson and PK Dick. If you enter, don't expect ever to be
sure you've got back out again... unless of course you realise you
are evaporating. I suspect this is where the twenty-fourth
century's SF fans have gone, leaving nobody who can recognise and
short-circuit the scifi-cliché plots the Enterprise runs
into.
- Banquet - have a slap-up meal; come back outside;
and keel over dead as the food evaporates from your innards, and
your metabolism goes crazy.
- Dog bite - if a holo-simulation rabies virus
"simulatedly" invades and reprograms one of your cells,
you are left with genuine hydrophobia.
- The Great Zombini - simulation hypnotists are
likewise a bad idea.
- Torture chamber - you get the picture.
- Fraud - fabricate any evidence you want. The
premier abdicating in your favour, your enemy molesting children,
you walking on water...
- Memory extension - if the ship runs low on memory
capacity, you can create vast upgrades made out of pseudomatter on
the HD. (?!)
- Brains trust - simulate Lao Tze, Bacon, Einstein,
Surak etc. Either (A) actually take their advice or
(B) throw custard pies at them.
- Turing test - tell the computer to simulate Alan
Turing, then ask him whether he really is an intelligent being or
"just a simulation".
- Moriarty - remember STTNG2's
"Elementary, Dear Data", swiftly followed by "The
Schizoid Man"? The NCC1701D's databanks held
(A) a sentient mind seeking a body and (B) Dr Graves'
expert-system for transcribing sentient minds into android
bodies. Another reason for replicating Data (cf.
7.2). And I wonder: has Moriarty got
a pseudomatter brain? Or is his head hollow and his
neurochemistry purely a HD emulation?
8.3 MILITARY APPLICATIONS
If even Starfleet's guaranteed-safe recreational HDs can kill,
imagine the potential of a battleship with a HD built onto its hull:
Holocaust class. This "openplan HD" could easily
provide:
- Guns - any size at all: they may be illusory, but
the effects aren't.
- Camouflage - forget mere "cloaking
devices"; this can disguise you to the eye, to radar, or
indeed to the touch as anything or nothing.
- Armour - any type, any amount, right in the way of
incoming missiles.
Or if you can't swallow "openplan HDs", how about...
Holoheart class. Gut a ship of all its contents bar HDs, then
simulate the absent rooms. Use the saved space for
extra-huge engines, computers, and guns; the crew (if not the
"Away Team") can contain as many geniuses and heroes as
you like. No need to tell them what's really going on...
FOOTNOTES
| 8.1 |
"Pseudomatter" is my own term, but the concept is
clearly established in STTNG1 (it took several seconds
for that holo-gangster to evaporate), and come to that in
"Practical Joker" (STTAS1 - ha, you
thought I'd forgotten the animated series!)... |
| 8.2 |
As the holo-Turing would soon realise, a computer capable of
emulating specific geniuses (!) deserves to be promoted to
captain. |
POSTSCRIPTS
| 8.1 |
I notice HDs are also being changed in midstream to exclude
the concept of pseudomatter, which would be an improvement if
they could bear in mind the point that a purely holographic
machine-gun is no good for shooting Borg with - and
contrariwise, one you can carry out the door is better than a
phaser. |
| 8.2 |
STV hovers on the brink of considering the questions
I raise, but without ever quite managing it. |